Heedling

Clinic-assigned attention games for children with ADHD, with progress reports

Kids & Parents

TL;DR Heedling is a tablet game that kids with ADHD play for 20 minutes at home, five days a week, on a plan their clinician sets. Child development centres buy it per child and pass a fee on to parents. What it sells is structured practice between visits and clean data for the therapist, not a cure.

The problem

ADHD is common in Indian kids. A 2022 meta-analysis of 19 Indian studies put pooled prevalence at 63.2 per 1,000 children, and school samples ran higher at 75.1 per 1,000[1]. Care is thin on the ground. The National Mental Health Survey found a treatment gap of 83% across mental disorders[2], and most families who do reach a clinic see a therapist once a week at best.

The weak spot is everything that happens between visits. Parents get worksheets and advice but no way to show the therapist what the child practised or whether focus held up over the week. So the therapist ends up relying on a tired parent's memory, which isn't great.

The idea

What it does, in regulatory terms: supervised practice and progress tracking only. Heedling does not diagnose ADHD and it doesn't claim to treat it. Any claim that it improves symptoms would make it medical device software under India's Medical Devices Rules 2017[3], so that claim waits for trial data and a licence.

Here's how it works. A clinician sets a plan in a web dashboard and the child plays short levels that ask them to hold attention, ignore distractors and switch tasks, with difficulty that adjusts to their recent scores. Each week the therapist sees minutes played, accuracy trends and missed days, and the parent gets a two-line summary.

The seed version had gamified neurofeedback with brain-signal headsets. I dropped the headset. A 2025 meta-analysis of 38 trials found no group-level evidence for neurofeedback as a stand-alone ADHD treatment[4]. Computerised attention training has a better record, including an AIIMS and UC San Diego trial in Indian children[5], so the product sits on that line of work without the hardware cost.

Who pays

The child plays, the parent pays and the clinician decides. Centres would add Heedling to a therapy package or charge it as a monthly add-on, and Heedling bills the centre per active child. The closest priced reference a US prescription ADHD game at US$99 for 30 days, about ₹9,600[6]. Nobody publishes what Indian centres charge for home programmes, so working out the price is part of validation.

Why now

Paediatric developmental care is turning into chains. One child-therapy chain raised ₹65 crore in August 2026 and runs more than 90 centres in over 22 cities[7], and chains like that want home programmes they can measure. CDSCO also publishes guidance on medical device software under MDR 2017[3], which gives you a known route to a treatment claim later.

Market signal

There's no public figure for what India spends on digital ADHD tools. The narrow signal is clinical - about 6 in 100 children may have ADHD[1], and the paying channel is growing, with one chain alone at 90+ centres[7]. A realistic first market is a few hundred centres, each with 30–150 active ADHD cases (my estimate, to be tested).

Who's already doing this

That chain bundles therapy with its own digital tools, so it could be a buyer or a competitor[7]. A Chennai rehab start-up launched a platform in October 2026, for life skills across several conditions[8]. A US prescription game is the global reference for an attention game cleared as a treatment[6]. ONTRAC showed the approach works in Indian children but stayed a research programme[5].

What's missing is a single-purpose ADHD practice tool that independent centres can use without building their own.

How hard is it?

Difficulty Moderate (49/100)
Starting capital ₹1.4–2.6 Cr
Time to launch 12–18 months

A small team can build the game itself. The hard parts are clinical and commercial - designing tasks with a child psychologist, keeping kids playing past week three, and running a pilot with outcome measures solid enough that clinicians trust the reports.

Licences and approvals

Practice and tracking alone may not need a device licence, but any treatment claim does.

  • CDSCO medical device licence under the Medical Devices Rules 2017, before you claim to treat or improve ADHD. Software meant to treat a condition is a device, so keep claims to practice and tracking until then[3].
  • Ethics committee approval at a partner hospital before any outcome pilot with children.
  • DPDP Act compliance before launch. Children's data needs verifiable parental consent, and tracking or targeted ads aimed at children are restricted[9].
  • Company registration with the MCA and GST registration as baseline.

Building this outside India? The categories above usually have a local equivalent, so check with your own regulator.

How AI can power this business

  • Adaptive levels. Adjust task difficulty to each child's recent scores within limits the clinician sets, so sessions stay hard enough without frustrating them.
  • Therapist summaries. Turn a week of play data into a short trend note for the therapist, saving prep time before each visit.
  • Parent updates. Write the two-line weekly summary in the family's language, in plain words without clinical claims.
  • Drop-off alerts. Flag children who are slipping in minutes played, so the centre calls the parent before week three.

Heedling does not diagnose ADHD or claim to treat it, and AI must not either. Any reading of a child's progress belongs to the clinician.

Want to work out the AI layer for Heedling? Talk to Yash →

Biggest risks

  • Claim creep. Sales teams or parents call it treatment before any licence exists, which invites regulatory trouble.
  • Drop-off. Kids lose interest after a few weeks and the reports go blank.
  • Weak effect. A proper pilot may show no change in teacher or parent ratings, which would cap the price.

Our take

I think this is worth a shot if you pair game design with a child psychologist co-founder and can sell to clinics. If you're hoping to sell a brain-training app straight to parents then it's not for you. Prove adherence first - 70% of children still playing four days a week at week six.

Questions founders ask

Plan for roughly ₹1.4–2.6 Cr, covering clinical task design, the game, a pilot and regulatory work.

Do I need a licence to sell an ADHD game in India?

Only for a treatment claim. Software that treats a condition is a medical device under the Medical Devices Rules 2017, so stay with practice and tracking until you hold a licence.

Can I start an ADHD training app in another country?

Yes. A US attention game is cleared as a treatment in the US. Each country has its own device and children's data rules, so check with the regulator first.

Download the kit

The free Heedling validation kit has the line-by-line capital breakdown, the effort scoring, the medical-device and children's-data checklist, a 14-day validation sprint with pass/fail targets, a 90-day launch plan, 10 interview questions for clinicians and parents, and 5 assumptions to test. Download the kit →

Talk to Yash

Thinking about building Heedling or something close to it? The make-or-break work is a clinic pilot that shows kids keep playing and clinicians actually use the reports, and that's the kind of thing I help founders plan. If you need a hand, you know where to find me. Talk to Yash →

Sources

  1. Chauhan et al., "Burden of ADHD in Indian children: a systematic review and meta-analysis", Indian Journal of Pediatrics 89(6), 2022. https://eprints.gla.ac.uk/367363
  2. Mohta et al., "Need for investing in adolescent mental health in community settings in India", Indian Journal of Community Medicine, 2026. https://pmc.ncbi.nlm.nih.gov/articles/PMC13502968/
  3. CDSCO, "Medical Device & Diagnostics", accessed 2026-10-21. https://cdsco.gov.in/opencms/opencms/en/Medical-Device-Diagnostics/Medical-Device-Diagnostics/
  4. Westwood et al., "Neurofeedback for ADHD: a systematic review and meta-analysis", JAMA Psychiatry, 2025. https://pmc.ncbi.nlm.nih.gov/articles/PMC11800020/
  5. UC San Diego Center for Global Mental Health, "Project ONTRAC", accessed 2026-10-21. https://cgmh.ucsd.edu/research/research-project/asia/project-ontrac.html
  6. EndeavorRx, official site, accessed 2026-10-21. https://www.endeavorrx.com/
  7. Pulse 2.0, "Butterfly Learnings raises ₹65 crore Pre-Series B", 2026-08-22. https://pulse2.com/butterfly-learnings-raises-%e2%82%b965-crore-pre-series-b-as-pediatric-behavioral-health-platform-reaches-90-centers/
  8. UNI, "Rewin Health launches Jadhu", 2026-10-15. https://www.uniindia.com/south-india/life-tn-diff-abled-rewin-health/214488
  9. PRS Legislative Research, "Digital Personal Data Protection Bill 2023", 2023-08. https://prsindia.org/billtrack/digital-personal-data-protection-bill-2023

For illustration only. Names are fictional and ideas hypothetical; sourced facts are real but may be out of date. Nothing here is legal, financial or professional advice, and Yash Khatri is not personally liable for any use of it. Read the full disclaimer.

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